![blue nugroho on Twitter: "as no intersection engine , PS5. Cerny humbly said same strategy not same architecture they use FP16 the famous PS4pro FP16 thing that also on IP 10_00/Navi1x, which blue nugroho on Twitter: "as no intersection engine , PS5. Cerny humbly said same strategy not same architecture they use FP16 the famous PS4pro FP16 thing that also on IP 10_00/Navi1x, which](https://pbs.twimg.com/media/EdRR89RU0AACjEn.png)
blue nugroho on Twitter: "as no intersection engine , PS5. Cerny humbly said same strategy not same architecture they use FP16 the famous PS4pro FP16 thing that also on IP 10_00/Navi1x, which
![blue nugroho on Twitter: "slide2 7970 4-5TF ~100 mil test/sec using FP32 to do intersection egnine Vega ~300 mil test/sec PS5 36CU use radeon ray intersection engine which run on shader but blue nugroho on Twitter: "slide2 7970 4-5TF ~100 mil test/sec using FP32 to do intersection egnine Vega ~300 mil test/sec PS5 36CU use radeon ray intersection engine which run on shader but](https://pbs.twimg.com/media/EdnU31rUwAAa1jM.png)
blue nugroho on Twitter: "slide2 7970 4-5TF ~100 mil test/sec using FP32 to do intersection egnine Vega ~300 mil test/sec PS5 36CU use radeon ray intersection engine which run on shader but
blue nugroho on Twitter: "Intel also embrace INT8 good for DirectML or other AI problem solving SW (API etc) this also inline with DX12U thing XSX,Big AMD support INT4/INT8 but maybe for
![Sony PlayStation 5 vs the Xbox Series X: Why the PS5 Will Offer Less than 10.5 TFLOPs of Performance (Mostly) | Hardware Times Sony PlayStation 5 vs the Xbox Series X: Why the PS5 Will Offer Less than 10.5 TFLOPs of Performance (Mostly) | Hardware Times](https://338855-1043895-2-raikfcquaxqncofqfm.stackpathdns.com/wp-content/uploads/2020/03/maxresdefault-1024x576.jpg)